VERSION 2
//	Version 1 :		New crush data
//  		2 :		New windscreen spec

EAGLE2009.TXT			// Name of car

0.6				// softness_factor

START OF DRIVABLE STUFF

-0.08,0.179,0			// Offset of driver's head in 3D space
80,-70				// Angles to turn to make head go left and right
0,0.175,0.2,30			// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX	// Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5312,5301,5302			// Engine noise (normal, enclosed space, underwater)

stealworthy			// Can be stolen

// Damage info for top impacts
1					// Number of clauses
	always
	1				// Systems count
		driver,1.5		// Damage						

// Damage info for bottom impacts
5					// Number of clauses
	always
	1				// Systems count
		transmission,0.2	// Damage
	z<0.25&x<0.25			// Condition
	3				// Systems count
		lf_wheel,0.5		// Damage 
		lf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z<0.25&x>0.75			// Condition
	3				// Systems count
		rf_wheel,0.5		// Damage 
		rf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z>0.75&x<0.25			// Condition
	2				// Systems count
		lr_wheel,0.5		// Damage 
		lr_brake,0.5		// Damage 
	z>0.75&x>0.75			// Condition
	2				// Systems count
		rr_wheel,0.5		// Damage 
		rr_brake,0.5		// Damage 

// Damage info for left impacts
3					// Number of clauses
	z>0.25&z<0.75
	1				// Systems count
		driver,1.0		// Damage
	z<0.25				// Condition
	3				// Systems count
		lf_wheel,0.5		// Damage 
		lf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z>0.75				// Condition
	2				// Systems count
		lr_wheel,0.5		// Damage 
		lr_brake,0.5		// Damage 

// Damage info for right impacts
3					// Number of clauses
	z>0.25&z<0.75
	1				// Systems count
		driver,1.0		// Damage
	z<0.25				// Condition
	3				// Systems count
		rf_wheel,0.5		// Damage 
		rf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z>0.75				// Condition
	2				// Systems count
		rr_wheel,0.5		// Damage 
		rr_brake,0.5		// Damage 

// Damage info for front impacts
3					// Number of clauses
	always				// Condition
	2				// Systems count
		engine,1.0		// Damage 
		transmission,0.3	// Damage 
	x<0.25				// Condition
	3				// Systems count
		lf_wheel,0.5		// Damage 
		lf_brake,0.5		// Damage 
		steering,0.5		// Damage 
	x>0.75				// Condition
	3				// Systems count
		rf_wheel,0.5		// Damage 
		rf_brake,0.5		// Damage 
		steering,0.5		// Damage 

// Damage info for rear impacts
3					// Number of clauses
	always				// Condition
	1				// Systems count
		transmission,0.5	// Damage 
	x<0.25				// Condition
	2				// Systems count
		lr_wheel,0.5		// Damage 
		lr_brake,0.5		// Damage 
	x>0.75				// Condition
	2				// Systems count
		rr_wheel,0.5		// Damage 
		rr_brake,0.5		// Damage 

GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX	// Grid image (opponent, frank, annie)

1					// Number of extra levels of detail
8					// min_dist_squared

EAGLE2009.WAM			// crush data file (will be incorporated into this file)

CARWSCRN.PIX			// Name of reflective screen material (or none if non-reflective)
100				// Percentage transparency of windscreen

4				// Number of steerable wheels
7				// GroovyFunkRef of 1st steerable wheel
8				// GroovyFunkRef of 2nd steerable wheel
11
20


4,-1,-1,-1			// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1			// Right-front suspension parts GroovyFunkRef
6,-1				// Left-rear suspension parts GroovyFunkRef
5,-1				// Right-rear suspension parts GroovyFunkRef

-1,-1,2,1		// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1		// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.13			// Driven wheels diameter
0.15			// Non-driven wheels diameter

START OF FUNK

// This is just a placeholder, replace the "67350wheels" texture names
// below when you have defined brake lights.
// Look at some sample cars to get an idea of what to use here.

rearligr
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
rearligO,2,0,2,0
rearligO,2,1,2,0
rearligO,2,0,2,1
rearligO,2,1,2,1

NEXT FUNK

rearligl
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
rearligO,2,0,2,0
rearligO,2,1,2,0
rearligO,2,0,2,1
rearligO,2,1,2,1

END OF FUNK

START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

NEXT GROOVE

STRNGWL.ACT			-> This groove is applied on the SW mesh. It's the usual rocking groove.
not a lollipop
constant
no path
rock
absolute
20
-0.045,0.134,-0.019
y
0

NEXT GROOVE

STRNGWL_DUMMY.ACT		-> This groove is applied at the parent dummy. It gives the angle back.
NOT A FUCKIN LOLLIIIPOP
CONSTANT
NO FUCKING PATH YOU CUUUUUUUNT
ROCK
FLASH
-1
-0.045,0.134,-0.019		-> The center coord around which the SW was rotated.
x				-> Axis that will get the angle back.
-69.144				-> The opposite of the angle you used to align the SW with one of the XYZ axis

NEXT GROOVE

ENGINE
NOT A FUCKIN LOLLIIIPOP
CONSTANT
NO FUCKING PATH YOU CUUUUUUUNT
ROCK
FLASH
10
0,0.05,0
z
1

NEXT GROOVE

EXHST1
NOT A FUCKIN LOLLIIIPOP
CONSTANT
NO FUCKING PATH YOU CUUUUUUUNT
ROCK
FLASH
5
0.07,0.1,0.308
z
1

NEXT GROOVE

ESHST2
NOT A FUCKIN LOLLIIIPOP
CONSTANT
NO FUCKING PATH YOU CUUUUUUUNT
ROCK
FLASH
7
-0.07,0.1,0.308
z
1

NEXT GROOVE

DRIVERHEAD
not a lollipop
constant
straight
absolute
0, 0, 0
0
0,1,0
rock
absolute
11
-0.047, 0.15, 0.079
y
0


END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1
// Sub member: Mechanics data
1.0                    // Minimum turning circle
1.000000                    // Brake multiplier
1.000000                    // Braking strength multiplier
5                           // Number of gears
200.000000                  // Top gear red line speed
4.000000                    // Top gear acceleration
// Sub member: Root part
normal                      // Type
EAGLE2009                   // Identifier
EAGLE2009                   // Actor
// Sub member: Joint data
none                        // Type
0.000000,0.056720,0.002115  // Centre of mass
0.925982                    // Mass
0.382304,0.238076,0.813894  // Angular momentum proportions
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
RLWHEEL.ACT                 // Identifier
RLWHEEL.ACT                 // Actor
-0.148539,0.069782,0.211744  // Position
0                           // Steerable flags
1                           // Driven flags
0.06000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,85.500000          // Friction angles
1.400000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
// Wheels entry #2
0                           // Type
RRWHEEL.ACT                 // Identifier
RRWHEEL.ACT                 // Actor
0.148539,0.069782,0.211744  // Position
0                           // Steerable flags
1                           // Driven flags
0.006000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,85.500000          // Friction angles
1.400000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
// Wheels entry #3
0                           // Type
FLPIVOT.ACT                 // Identifier
FLPIVOT.ACT                 // Actor
-0.141555,0.062162,-0.232119 // Position
1                           // Steerable flags
0                           // Driven flags
0.00600                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,85.500000          // Friction angles
1.400000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
// Wheels entry #4
0                           // Type
FRPIVOT.ACT                 // Identifier
FRPIVOT.ACT                 // Actor
0.141550,0.062162,-0.232119 // Position
1                           // Steerable flags
0                           // Driven flags
0.00600                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,85.500000          // Friction angles
1.400000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
1                           // Number of 'Bounding shapes' entries.

// Bounding shapes entry #1
polyhedron                  // Type
8
-0.20,0.043,-0.38
0.20,0.043,-0.38
0.20,0.161,-0.38
-0.20,0.161,-0.38

-0.20,0.043, 0.4
0.20,0.043, 0.4
0.20,0.243, 0.4
-0.20,0.243, 0.4
0                           // Number of 'Sub parts' entries.
END OF MECHANICS STUFF

// Materials for shrapnel
1				// number of materials
0, 0, 0				// Black

//damage vertices fire points
303			// engine point
303			// transmission
102			// driver
203			// steering
346			// lf brake
356			// rf brake
244			// lr brake
247			// rr brake
346			// lf wheel
356			// rf wheel
244			// lr wheel
247			// rr wheel

// start of keyword stuff

CAMERA_POSITIONS
0.0, 0.122, -0.328	// bumper position
-0.047, 0.162, 0.055	// cockpit position

// End of keyword stuff
END