101				// version number

31					// non car number

0.335344, 0.0, 0.327			// centre of mass position
0.335344, 0.0, 0.327			// centre of mass position when attached

1					// number of shapes

polyhedron
8					// number of points
-0.316292, -0.332296, 0.380455
0.986981, -0.333135, 0.380455
-0.316294, -0.332296, -0.380445
0.986978, -0.333135, -0.380445
-0.316287, -0.320048, 0.380455
0.986986, -0.320887, 0.380455
-0.316289, -0.320048, -0.380445
0.986983, -0.320887, -0.380445

9.894228, 9.894228				// mass unattached, mass attached
1.303283, 0.638551, 0.760900				// am width height and length
0						// bend angle before snapping
0						// torque (KN m) needed to move object
// Materials for shrapnel
1
M14.MAT

// start of keyword data

INFINITE_I
WORLD_TRANSLATION_JOINT
0 , 0 , 0
0 , 1 , 0		   	   // Axis. (direction of movement: x , y , z) See note 4.
12.439	  			   // Distance of movement: how far it will move.
5				   // Forward acceleration in g, see note 5.
5				   // Reverse acceleration in g.
1				   // Resistance when going forward.
1				   // Resistance when reversing. (returning)
5000			           // Pause at the end (in milliseconds) before returning.
IGNORE_WORLD_COLLISIONS	   	   // Doesn't collide with world (if the path goes through the ground, so will the lift too)
RISE_WHEN_DRIVEN_ON	           // See note 6.
NUMBER_OF_PUSHES
25
BLOCK_CAMERA
DRIVABLE_ON			   // You can drive on the lift

END
