101				// version number

6					// non car number

0, 0, 0			// centre of mass position
0, 0, 0			// centre of mass position when attached

1		// Number of 'Bounding shapes' entries.
box
-0.5,-0.5,-0.5
0.5,0.5,0.5

500, 500				// mass unattached, mass attached
1, 1, 1				// am width height and length
0						// bend angle before snapping
0						// torque (KN m) needed to move object
0						// Materials for shrapnel

// start of keyword data
INFINITE_I
WORLD_TRANSLATION_JOINT
0 , 0 , 0
0 , 0 , 1		   	   // Axis. (direction of movement: x , y , z) See note 4.
5	  			   // Distance of movement: how far it will move.
5				   // Forward acceleration in g, see note 5.
5				   // Reverse acceleration in g.
0				   // Resistance when going forward.
0				   // Resistance when reversing. (returning)
1			           // Pause at the end (in milliseconds) before returning.

IGNORE_WORLD_COLLISIONS	   	   // Doesn't collide with world (if the path goes through the ground, so will the lift too)
RISE_WHEN_HIT	           		// See note 6.
NUMBER_OF_PUSHES
25

OBJECT_FRICTION
0


END
