*******************************************************************************
			    	  *THE CACTUS*
*******************************************************************************

                                                                                
                                        `                                       
                                   `:oooss-                                     
                                   -y:....y/                                    
                                  `h:-----:d.                                   
                                  :d//::::+h/                                   
                                  /moo++++syo                                   
                                  .doooooosys                                   
                            ````   yoooooosh+                                   
                           `ss+os. ss++o+++h-                                   
                          `y:...:y :h+oooood  `://-                             
                          /y::--:h `dooooosd `y:..os`                           
                          oy++//sy  d+oooosy s/..--s+                           
                          oyoo/oy+  hooooos/ so/://+h`                          
                          /hoo/oyo  ds++++y/ /h+++ooh`                          
                          .hoo+ood` do++++y: .mo+oooh`                          
                           +yo++ooy+y+o+ooh: :d++ooss                           
                           `yyo+//+soooos+h/.yo+sood.                           
                             :sysoo+++oo+++sysoo++yo                            
                               `-:+h+oooooo+++o+oyo`                            
                                   yo++o++++yyss+.                              
                                   yyooooood-                                   
                                   syooooood                                    
                                  `syooooosm  `.                                
                                  .yyooooosm.--`                                
                             `.` ..hsoooooomhho:                                
                             ``.-smNsooooooddddd/                               
                           ``://syhNdsooso+mmmdmo-.                             
                                           .::-..-``                            
                                                                                
             

*******************************************************************************

It is the year 2089. After the apocalyps, society has gone through moral decay 
and battles are being held in arenas of DEATH. Drivers have to fight for their 
lives, and so do a handfull of convicted people on foot!

*******************************************************************************

FEATURES;

the track features a number of new stuff;

new powerups

4 big flippers, able to throw you and your opponents into oblivion!

optimal lighting; I made a lot of use of the 'fake light rays' and 
the 'Full-lit-trick' in order to get a good contrast in the lighting
of the track.

and well, a good post apocalyptic arena atmosphere I hope ;)


INSTALLATION INSTRUCTIONS

In order to play the track there are THREE simple steps to be made;



STEP 1 - ACRCHIVE EXTRACTION -



simply extract the content of the archive into the installation directory
of the game directly. The folder structure within the zip file will take
care of any extra directories that need to be added. Be sure though, that 
when extracting you make use of the 'extract full paths' in winrar. In winzip
there should be a similar function, but by default these are set, if I am not wrong.
when you are doubtfull about this, you can extract the archtive to a test directory
and then copy the files to the game directory, and click yes on overwriting.



STEP 2 - INSTALLING THE SOUNDS -



the custom sounds belonging to this track have to be added in the so called SOUND.TXT, 
which can be found in the data/SOUND/ folder. Open it, go to the end of the document and
add the following lines to the text file;

========COPY BELOW THIS LINE========

// CACTUS ARENA AMBIENT!

4421				// Sound ID
0x00,0x01			// Type (0), Flags (0)
DirtRing.WAV				// File name
8001				// Priority

1					// Repeat rate
250,250 			// MinVol, MaxVol
0,0					// MinPitch, MaxPitch
0,0					// MinSpeed, MaxSpeed
0x0					// Special FX index
1					// Number of low memory alternatives
9999

// CACTUS ARENA CHEER4!

4422				// Sound ID
0x00,0x01			// Type (0), Flags (0)
Cheer4.WAV				// File name
8001				// Priority

1					// Repeat rate
150,150 			// MinVol, MaxVol
0,0					// MinPitch, MaxPitch
0,0					// MinSpeed, MaxSpeed
0x0					// Special FX index
1					// Number of low memory alternatives
5300

// CACTUS ARENA CLANK2!

4423				// Sound ID
0x00,0x01			// Type (0), Flags (0)
CLANK2.WAV				// File name
8001				// Priority

1					// Repeat rate
150,150 			// MinVol, MaxVol
0,0					// MinPitch, MaxPitch
0,0					// MinSpeed, MaxSpeed
0x0					// Special FX index
1					// Number of low memory alternatives
5300

====END COPY BEFORE THIS LINE====

Now save your SOUND.TXT file and go to the next step;



STEP 3 - ADDING THE ACTUAL RACE - 



Finally we need to add the race to the game. Open up your ..data\Races.txt file and
locate any race you don't like and can acces ingame. Now change the
piece of text of a particular race of choise to this piece;

========COPY BELOW THIS LINE========

THE CACTUS
CACTUS.TXT			// Text file name
NotDoneYet			// Name of interface element
7					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
999,999,999			// Initial timer count for each skill level
10					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: THE CACTUS @R LAPS: @L  @R CHECKPOINTS: 0 @R OPPONENTS: @O @R FIGHT OR FIND YOUR HEAD IN THE CACTUS!!!
0					// Expansion

====END COPY BEFORE THIS LINE====


Now save your races.txt file and fire up the game!



CREDITS;

all content of the archive has been created by me, HARMALARM

many thanx to TTR for sharing his ideas, and to Toshiba-3 for his ideas and
help on the lighting settings and the non-car behaviour.

 

